You can’t use hints or get any free reveals players need to earn their tickets by finding each and every object in the rhyme. It’s worth noting, too, that there are no easy outs. The objects are often very cleverly hidden and the clues can be misleading ("three pins" might mean you need to find a safety pin, a wooden clothesline pin, and a bowling pin). I also enjoyed one in which I had to lock in objects that faded in and out of a group of several rings while trying to sort the items by type, and another that has players deducing which of a quartet of funhouse mirror images doesn’t match the others.Īnd while everything is clearly geared toward children – you’ll be looking for teddy bears, balloons, and baseballs rather than tubes of lipstick, cigars, and wine bottles – you can still expect a surprising level of challenge.
One has players arranging Tetris-like pieces on a board to create a particular pattern, while a vaguely marble-popper-ish match-three game has players trying to match up similarly colored objects on a series of spinning concentric circles to make them disappear. These bonus games are surprisingly compelling. Eleven tickets are required to enter for the first time, while additional tickets will unlock more bonus games in pairs of two. Once all objects have been found, players are provided a short and simple riddle directing them to look under one of the puzzle’s objects to reveal a ticket for the fun house-an area filled with bonus games. Alternately, you can click on each individual word/phrase to have it and it alone read aloud. Simply click a bullhorn beside the rhyme to have the entire sequence spoken by an enthusiastic young woman.
These rhyming clues also ensure that younger children don’t need to be able to read well in order to play. Rather than showing pictures of or simply listing off the objects we’re required to find, players are provided an "I spy" rhyme that makes clear some of the items we are to search for while turning others into a riddle.įor example, this clue set – "I spy SKILL, scissors, two spoons/An acorn, an eight, a match, three moons/Two thrown beanbags, an egg, a nest/A hole worth ten, and a prize for the best" – specifically names about a dozen objects, but forces the player to figure out what the final two items might be.